Back in 2007, I went to my first comic book convention, Wizard World Chicago. I spent most of my time in Artists Alley, looking at all the independent comics and artists that were selling their books. It was hard for me because, given the financial opportunity, I would have bought something from everybody there. I did walk out of there with a pile of comics. Some were good, some weren't, but they were all a product of love by their creators.
I clearly remember seeing a display for Jeffrey Brown's Incredible Change-Bots and it was probably the only table at the whole convention that I did not even approach. I remember thinking to myself, "Transformers are stupid. This is stupid. You're stupid!"
Well, it turns out that I'm stupid. I have since come to my senses and realized the true beauty of Jeffrey Brown's comics. Passing over meeting him and buying his comics has become one of my great regrets. I don't have anything to say in my defense. Maybe it was my inherent dislike of Michael Bay's Transformers movie (it had come out that year) or maybe it was my growing dislike of what appeared on the surface to be blatant nostalgia driven merchandise (I had become quite disenfranchised by the remodeled G.I. Joe, He-Man, Ninja Turtles, etc that had been all the rage that decade).
Although the Incredible Change-Bots is a nostalgia comic drawing on the original Transformers cartoon, it is so much more. For starters, it's funny. Jeffry Brown has great comedic timing. The book flows with the pace of a seasoned comic strip. A lot of the comedy is satirizing or parodying the Transformers cartoon. There are lots of nods to the show that any old fan would recognize, but that is not where the comedy ends. The true comedy comes from Brown's playful, conversational nature in which the characters communicate. He takes a lot of familiar tropes from action, superhero, and science fiction genres and turns them on their heads.
This is a cute book. It makes me laugh. Check it out.
Wednesday, April 27, 2011
Wednesday, April 20, 2011
Blog-A-Song 05
Hey Hey, My My - written by Neil Young
My loop station has been on the fritz, but I squeezed this song out of it. This might be my favorite song by Neil Young.
The lyrics as sung by me:
Hey hey, my my
Rock and Roll can never die
There's more to the picture
Than meets the eye
Hey hey, my my
You're out of the blue and into the black
You pay for this but they give you that
Once you're gone
You ain't never coming back
You're out of the blue and into the black
The king is gone but he's not forgotten
This is the story of Johnny Rotten
It's better to burn out
Rust never sleeps
The king is gone but he's not forgotten
Hey hey, my my
Rock and Roll can never die
It's better to burn out
Rust never sleeps
My loop station has been on the fritz, but I squeezed this song out of it. This might be my favorite song by Neil Young.
The lyrics as sung by me:
Hey hey, my my
Rock and Roll can never die
There's more to the picture
Than meets the eye
Hey hey, my my
You're out of the blue and into the black
You pay for this but they give you that
Once you're gone
You ain't never coming back
You're out of the blue and into the black
The king is gone but he's not forgotten
This is the story of Johnny Rotten
It's better to burn out
Rust never sleeps
The king is gone but he's not forgotten
Hey hey, my my
Rock and Roll can never die
It's better to burn out
Rust never sleeps
Monday, April 18, 2011
Top Ten Episodes of G.I. JOE: A Real American Hero - Number 06
"My Favorite Things"
Written by Doug Booth
I think it's safe to say that G.I. Joe comic writer extraordinaire Larry Hama can be credited with the lions share of creativity behind the franchise; and although the comic and the cartoon existed independently of each other, the cartoon often picked up Hama's ideas and took them in their own direction. Their only real concern was pushing the toys, not maintaining consistent continuity.
Most of the characters in the cartoon differed from their comic book counterparts and Serpentor was no exception, though he was not as far removed from his initial concept as some other characters. In the cartoon, he may have been a more megalomaniacal than he was in the comic, but the basic concept of being created from DNA of history's greatest despots and tyrants remains concurrent with the comic. The cartoon does take in a different directions, though.
The main premise of this episode is that Serpentor wants to obtain a bunch of historical artifacts that belonged to his DNA ancestors. For whatever reason, owning these weapons and statues makes him more powerful, albeit in an undefined way. This mission takes Cobra to the Netherlands in search of a battle axe owned by a Viking named Ulric the Batterer. Serendipitously, G.I. Joe and NATO are holding war games in the area. Despite that, Cobra invades a Dutch city and tries to steal the axe, named Skullsplitter, from a museum. G.I. Joe happens to be in the area and do their best to fight off the Cobra invasion. Serpentor manages to find the axe, but is stopped by Leatherneck. The two brawl for a while and the axe is chopped in two by a guillotine during the melee. Cobra escapes, but without the axe.
Back at Joe HQ, Leatherneck is the toast of the town, showing off his new souvenir and bragging about going toe to toe with Serpentor. Leatherneck's embittered rival, Wet Suit, becomes increasingly jealous. Here we get to see one of the strongest elements of the G.I. Joe cartoon.
One of the formulas that the Joe writers often used was the pairing up of two characters. Often times, one would not appear without the other. The first season got a lot of mileage out of Alpine and Bazooka. Alpine's talkative bossiness contrasted perfectly with Bazooka's monosyllabic stupidity. Likewise, we repeatedly saw the romantic playfulness of Flint and Lady Jaye, Shipwreck had a bird, etc. The buddy system is just easy to write for, and with G.I. Joe's bloated cast of characters, it simplified the process.
Wet Suit and Leatherneck are one of my favorite pairings. The two characters are fiercely proud of the military organizations from which they came, the Navy Seals and the Marines respectively. This was a great idea. You don't have to look very far to see examples of the rivalry between the different branches of the military, so it's very realistic and relatable. Both Wet Suit and Leatherneck are pinnacles of their namesakes and are constantly trying to out do one another in an effort to prove the superiority of their branch. It's handled very well, in that it's never personal, it's about the history of the military. In fact, both characters are incredibly similar. They are both brash, macho tough guys who don't take no guff from nobody.
This episode deals specifically with their rivalry and highlights both the merits and flaws of their characters.
The Joes try to catch Cobra at Vlad the Impaler's castle, where Serpentor tries to steal some ancient torture equipment. Feeling outdone by Leatherneck, Wet Suit jumps the gun and blows their cover when he attacks Serpentor head on. Wet Suit gets in over his head and Leatherneck is forced to jump into the fray to save Wet Suit. They manage to escape certain doom, but Leatherneck is poisoned by a dart tipped with the deadliest poison of all...Serpentor's blood. With Leatherneck on his deathbed, Wet Suit is overcome with guilt and decides he has to make things right by getting some more of Serpentor's blood with which an anti-venom can be made.
Wet Suit takes Lifeline, the current medical officer, to India. Apparently, one of Serpentor's DNA donors is Takshaka, King of the Nagas, from Indian mythology. Cobra prowl around in an ancient temple looking for Serpentor's ancient giant pet snake, much to Wet Suit's chagrin as he has an Indian Jonesesc hatred of snakes. It is revealed that the snake's venom is the same as Serpentor's blood. Lifeline finds a chalice of the venom and is pleased that they can abandon their ambush of Serpentor and use the snake venom instead.
But hot headed Wet Suit wastes the venom in an act of petty revenge against a damaged Cobra B.A.T. Wet Suit is unconcerned with losing the snake venom, as he'd rather go beat up Serpentor anyway. Lifeline reveals that the snake venom is the "pure form" of the poison and would be guaranteed to make an effective anti-venom, where as Serpentor's blood would be "clutching at straws." He insists that they have to get more venom from the giant snake, but Wet Suit refuses because of his fear of snakes.
At this point, we get to see the fourth star of this episode, Lifeline, deliver a very nice speech about honor and courage. You see, Lifeline is kind of a simple punchline character, in that he is a pacifist. In most of the episodes, this is highlighted in silly ways, such as never wanting to use violence on anybody for any reason, or refusing to use guns. In one episode, he is shown to be almost fearful of guns, refusing to even touch them. It's fairly one dimensional. But in this episode, it's handled really well. He chides Wet Suit on being a glory hog and a coward, and despite the fact that he is made fun of for not using weapons, he continually puts his life on the line in order to save lives. He then risks his life to get the venom by going after the snake alone.
Again, Wet Suit is overcome with guilt and realizes that he was being selfish. Together, the two Joes go after the snake. Wet Suit lets the giant snake bite him, being poisoned in the process, but soaking some of the venom into his shirt.
In the end, Lifeline is able to make an effective anti-venom and Wet Suit and Leatherneck are both seen healing in the medical bay, albeit in a shared room. They immediately fall into their ongoing rivalry,arguing and boasting about their accomplishments against Serpentor.
As Lifeline and General Hawk put it, "They are on the road to complete recovery...if they don't kill each other first."
As you can see from my description, a lot happens in this episode. It's very action heavy and very fast paced, but the action and pace are driven by the character drama. I think it's a perfect example of why the cartoon was so endearing to so many kids and remains so after they've grown up.
Written by Doug Booth
I think it's safe to say that G.I. Joe comic writer extraordinaire Larry Hama can be credited with the lions share of creativity behind the franchise; and although the comic and the cartoon existed independently of each other, the cartoon often picked up Hama's ideas and took them in their own direction. Their only real concern was pushing the toys, not maintaining consistent continuity.
Most of the characters in the cartoon differed from their comic book counterparts and Serpentor was no exception, though he was not as far removed from his initial concept as some other characters. In the cartoon, he may have been a more megalomaniacal than he was in the comic, but the basic concept of being created from DNA of history's greatest despots and tyrants remains concurrent with the comic. The cartoon does take in a different directions, though.
The main premise of this episode is that Serpentor wants to obtain a bunch of historical artifacts that belonged to his DNA ancestors. For whatever reason, owning these weapons and statues makes him more powerful, albeit in an undefined way. This mission takes Cobra to the Netherlands in search of a battle axe owned by a Viking named Ulric the Batterer. Serendipitously, G.I. Joe and NATO are holding war games in the area. Despite that, Cobra invades a Dutch city and tries to steal the axe, named Skullsplitter, from a museum. G.I. Joe happens to be in the area and do their best to fight off the Cobra invasion. Serpentor manages to find the axe, but is stopped by Leatherneck. The two brawl for a while and the axe is chopped in two by a guillotine during the melee. Cobra escapes, but without the axe.
Back at Joe HQ, Leatherneck is the toast of the town, showing off his new souvenir and bragging about going toe to toe with Serpentor. Leatherneck's embittered rival, Wet Suit, becomes increasingly jealous. Here we get to see one of the strongest elements of the G.I. Joe cartoon.
One of the formulas that the Joe writers often used was the pairing up of two characters. Often times, one would not appear without the other. The first season got a lot of mileage out of Alpine and Bazooka. Alpine's talkative bossiness contrasted perfectly with Bazooka's monosyllabic stupidity. Likewise, we repeatedly saw the romantic playfulness of Flint and Lady Jaye, Shipwreck had a bird, etc. The buddy system is just easy to write for, and with G.I. Joe's bloated cast of characters, it simplified the process.
Wet Suit and Leatherneck are one of my favorite pairings. The two characters are fiercely proud of the military organizations from which they came, the Navy Seals and the Marines respectively. This was a great idea. You don't have to look very far to see examples of the rivalry between the different branches of the military, so it's very realistic and relatable. Both Wet Suit and Leatherneck are pinnacles of their namesakes and are constantly trying to out do one another in an effort to prove the superiority of their branch. It's handled very well, in that it's never personal, it's about the history of the military. In fact, both characters are incredibly similar. They are both brash, macho tough guys who don't take no guff from nobody.
This episode deals specifically with their rivalry and highlights both the merits and flaws of their characters.
The Joes try to catch Cobra at Vlad the Impaler's castle, where Serpentor tries to steal some ancient torture equipment. Feeling outdone by Leatherneck, Wet Suit jumps the gun and blows their cover when he attacks Serpentor head on. Wet Suit gets in over his head and Leatherneck is forced to jump into the fray to save Wet Suit. They manage to escape certain doom, but Leatherneck is poisoned by a dart tipped with the deadliest poison of all...Serpentor's blood. With Leatherneck on his deathbed, Wet Suit is overcome with guilt and decides he has to make things right by getting some more of Serpentor's blood with which an anti-venom can be made.
Wet Suit takes Lifeline, the current medical officer, to India. Apparently, one of Serpentor's DNA donors is Takshaka, King of the Nagas, from Indian mythology. Cobra prowl around in an ancient temple looking for Serpentor's ancient giant pet snake, much to Wet Suit's chagrin as he has an Indian Jonesesc hatred of snakes. It is revealed that the snake's venom is the same as Serpentor's blood. Lifeline finds a chalice of the venom and is pleased that they can abandon their ambush of Serpentor and use the snake venom instead.
But hot headed Wet Suit wastes the venom in an act of petty revenge against a damaged Cobra B.A.T. Wet Suit is unconcerned with losing the snake venom, as he'd rather go beat up Serpentor anyway. Lifeline reveals that the snake venom is the "pure form" of the poison and would be guaranteed to make an effective anti-venom, where as Serpentor's blood would be "clutching at straws." He insists that they have to get more venom from the giant snake, but Wet Suit refuses because of his fear of snakes.
At this point, we get to see the fourth star of this episode, Lifeline, deliver a very nice speech about honor and courage. You see, Lifeline is kind of a simple punchline character, in that he is a pacifist. In most of the episodes, this is highlighted in silly ways, such as never wanting to use violence on anybody for any reason, or refusing to use guns. In one episode, he is shown to be almost fearful of guns, refusing to even touch them. It's fairly one dimensional. But in this episode, it's handled really well. He chides Wet Suit on being a glory hog and a coward, and despite the fact that he is made fun of for not using weapons, he continually puts his life on the line in order to save lives. He then risks his life to get the venom by going after the snake alone.
Again, Wet Suit is overcome with guilt and realizes that he was being selfish. Together, the two Joes go after the snake. Wet Suit lets the giant snake bite him, being poisoned in the process, but soaking some of the venom into his shirt.
In the end, Lifeline is able to make an effective anti-venom and Wet Suit and Leatherneck are both seen healing in the medical bay, albeit in a shared room. They immediately fall into their ongoing rivalry,arguing and boasting about their accomplishments against Serpentor.
As Lifeline and General Hawk put it, "They are on the road to complete recovery...if they don't kill each other first."
As you can see from my description, a lot happens in this episode. It's very action heavy and very fast paced, but the action and pace are driven by the character drama. I think it's a perfect example of why the cartoon was so endearing to so many kids and remains so after they've grown up.
Wednesday, April 13, 2011
Comics Review: iZombie
When it came to buying comics, I used to be a real Wednesday regular kind of guy, but over the last couple of years my regular purchases have dwindled, much to the chagrin of my local comic book store I'm sure. There are a lot of reasons for my lack of weekly purchases beyond a broad disinterest in the majority of comics being published. Truthfully, there are a lot of good comics being made right now, but I'm a very discerning customer whose time and money is limited. I can only pay for books that not only provide a consistent level of quality, but also speak to me personally.
iZombie, written by Chris Roberson and illustrated by Michael and Laura Allred is a book that does that.
The concept for iZombie is, at first, fairly straight forward. Gwen is a zombie. She appears to be a regular person with normal bodily functions save for a violet skin tone and of course, the craving to eat brains. According to Gwen, she has to eat one brain a month to keep from turning into a rotting, shambling, brain dead monster. Fortunately for her, she works as a grave digger and has easy access to the fresh brains buried there. Unfortunately for her, whenever she eats a brain she gains the dead persons memories, which haunt her and compel her to take care of their unfinished business.
I first bought this book for the Allred art. I'm a huge fan of the Allreds style and am always interested in anything they do. Writer Chris Roberson was a newcomer to me. He hasn't done a whole lot of comic work, but he's breaking in and on his way to exploding in the industry. This year in fact, he has two Eisner Award nominations, one of which is Best New Series for iZombie. He's also currently writing Superman, taking over for the...less than ideal...Grounded storyline started by J. Michael Straczynski. I hear it's a complete turn around from what JMS was doing and a vast improvement. But I didn't know any of that when I first picked up iZombie, it was just a book by a cool artist and an unknown writer.
The set up for iZombie is fairly familiar and I think it takes a few issues before the plot starts getting interesting, but that is to the books benefit. Gwen the Zombie has a ghost pal and a werewolf acquaintance. Well, technically, he's a were-terrier...
In the first couple of issues we get to know Gwen as she goes on her detective mission to solve murder of the man whose brain she ate. Along the way we see that there is a coven of Vampire women in the town, a mysterious mummy man, and a group of monster hunters.
As the book progresses, the plot really gains momentum with some real trippy mysticism and conspiracies. All the while, we also get to really know the characters and slowly learn more about Gwen and her past life.
My favorite thing about iZombie, is the way Roberson utilizes cliffhanger endings to each issue. I think the most common criticism launched at most modern comic books is their lack of value per issue, especially with prices as high as $3.99 an issue. In iZombie, Roberson deftly packs each issue's story with a beginning, middle, and end, often ending with an intriguing cliffhanger. And they aren't the kind of measly shock tactic cliffhangers that are undone in the first page of the next issue. The cliffhangers are revealing plot elements that stick with the series throughout further issues.
And last I checked, the issues are priced at $2.99. This is a must buy book with a great cast by a fantastic writer and a legendary artist.
iZombie, written by Chris Roberson and illustrated by Michael and Laura Allred is a book that does that.
The concept for iZombie is, at first, fairly straight forward. Gwen is a zombie. She appears to be a regular person with normal bodily functions save for a violet skin tone and of course, the craving to eat brains. According to Gwen, she has to eat one brain a month to keep from turning into a rotting, shambling, brain dead monster. Fortunately for her, she works as a grave digger and has easy access to the fresh brains buried there. Unfortunately for her, whenever she eats a brain she gains the dead persons memories, which haunt her and compel her to take care of their unfinished business.
I first bought this book for the Allred art. I'm a huge fan of the Allreds style and am always interested in anything they do. Writer Chris Roberson was a newcomer to me. He hasn't done a whole lot of comic work, but he's breaking in and on his way to exploding in the industry. This year in fact, he has two Eisner Award nominations, one of which is Best New Series for iZombie. He's also currently writing Superman, taking over for the...less than ideal...Grounded storyline started by J. Michael Straczynski. I hear it's a complete turn around from what JMS was doing and a vast improvement. But I didn't know any of that when I first picked up iZombie, it was just a book by a cool artist and an unknown writer.
The set up for iZombie is fairly familiar and I think it takes a few issues before the plot starts getting interesting, but that is to the books benefit. Gwen the Zombie has a ghost pal and a werewolf acquaintance. Well, technically, he's a were-terrier...
In the first couple of issues we get to know Gwen as she goes on her detective mission to solve murder of the man whose brain she ate. Along the way we see that there is a coven of Vampire women in the town, a mysterious mummy man, and a group of monster hunters.
As the book progresses, the plot really gains momentum with some real trippy mysticism and conspiracies. All the while, we also get to really know the characters and slowly learn more about Gwen and her past life.
My favorite thing about iZombie, is the way Roberson utilizes cliffhanger endings to each issue. I think the most common criticism launched at most modern comic books is their lack of value per issue, especially with prices as high as $3.99 an issue. In iZombie, Roberson deftly packs each issue's story with a beginning, middle, and end, often ending with an intriguing cliffhanger. And they aren't the kind of measly shock tactic cliffhangers that are undone in the first page of the next issue. The cliffhangers are revealing plot elements that stick with the series throughout further issues.
And last I checked, the issues are priced at $2.99. This is a must buy book with a great cast by a fantastic writer and a legendary artist.
Monday, April 11, 2011
According to Plan
It's frustrating when things don't go "according to plan" but it's something we all frequently experience in our lives. The realization that we have no control over the chaos of the cosmos much less over a few aspects of our daily lives is huge blow to the ego, but it's a part of life.
It's also a part of collaborations of all kinds. Weather it be working relationships, social relationships, or forced relationships, you sacrifice control when you begin to rely on other people. That's what being a community is all about. Any person who has complete control over every aspect of their lives is alone in a solitary existence. And sometimes, that solitary existence looks awfully tantalizing after putting up with the various frustrations of losing control or being let down.
When feeling frustration over the inability to control the chaos around you, it's important not to lose control of the things that are within you. And when I feel that sensation, that despair and frustration, I step back from it all. I try to view the events of my life in the third person, as a sequence of events that are going to happen regardless of whether or not I am in complete control, and I say to myself three simple words:
So It Goes.
Thank you, Kurt.
It's also a part of collaborations of all kinds. Weather it be working relationships, social relationships, or forced relationships, you sacrifice control when you begin to rely on other people. That's what being a community is all about. Any person who has complete control over every aspect of their lives is alone in a solitary existence. And sometimes, that solitary existence looks awfully tantalizing after putting up with the various frustrations of losing control or being let down.
When feeling frustration over the inability to control the chaos around you, it's important not to lose control of the things that are within you. And when I feel that sensation, that despair and frustration, I step back from it all. I try to view the events of my life in the third person, as a sequence of events that are going to happen regardless of whether or not I am in complete control, and I say to myself three simple words:
So It Goes.
Thank you, Kurt.
Wednesday, April 6, 2011
Blog-A-Song 04
Side of the Road
Beats created in Acoustica Beatcraft and played through an RC2 Loop Station.
Lyrics:
Every time it makes me so mad
When people tell me that there's not a girl to have
Every time it makes me insane
When people tell me that you got to play the game
But there's a girl by the side of the road
Should I pick her up or just let her go go
There's a girl, she looks like a hitch hiker
There's a girl and I think I might like her
There's a girl and I guess she's kind of cute
There's a girl but she's just a prostitute
There's a girl by the side of the road
Should I pick her up or just let her go go
Beats created in Acoustica Beatcraft and played through an RC2 Loop Station.
Lyrics:
Every time it makes me so mad
When people tell me that there's not a girl to have
Every time it makes me insane
When people tell me that you got to play the game
But there's a girl by the side of the road
Should I pick her up or just let her go go
There's a girl, she looks like a hitch hiker
There's a girl and I think I might like her
There's a girl and I guess she's kind of cute
There's a girl but she's just a prostitute
There's a girl by the side of the road
Should I pick her up or just let her go go
Monday, April 4, 2011
Top Ten Episodes of G.I. JOE: A Real American Hero - Number 07
"Once Upon a Joe"
Written by Buzz Dixon
This is probably one of the more widely remembered episodes on my list, probably because it's funny! Stalwart Joe writer Buzz Dixon turns in one of the funniest and most lovable episodes of the show. It has a lot of fun with the standard storytelling format and, despite being a second season episode, stars fan favorite, Jack Nicholson infused Shipwreck.
The episode begins, like so many others, with Cobra attempting to steal a Macguffin weapon, in this case, literally called The MacGuffin Device. For some reason, the laboratory that holds the MacGuffin Device is next to an Orphanage, which unfortunately gets burned down in the ensuing battle. The bulk of the episode is centered around Joes rebuilding the Orphanage. Shipwreck causes a bunch of havoc and shirks the work. He ends up telling the homeless orphans a story while Zartan sneaks around the construction site looking for The MacGuffin Device lost in the previous night's battle.
The story Shipwreck tells, a wacky story starring a fantasized version of himself, is animated in a suitably appropriate Looney Tunes style.
My favorite joke is probably when Leatherneck kicks Shipwreck out of the group of kids, sending him out into the forest to search for mines(?) from the previous battle. Leatherneck takes over the storytelling duties, but all he can think to talk about is different types of artillery which bores and disappoints the children.
Eventually, Zartan disguises himself as Shipwreck and steals The MacGuffin Device, but before he can leave, the kids find him and make him finish the story. Zartan, of course, tells a twisted version of the story in which the bad guys win, which tips off one of the little girls that something is wrong. The girl finds the real Shipwreck tied up in the forest and frees him. Shipwreck finds Zartan just as he's finishing the story and takes back The MacGuffin Device and uses it on the incoming Cobra Raven force. The MacGuffin Device causes Shipwreck's imagination to come to live, and the little cartoon characters from his story defeat Dr. Mindbender by throwing pies in his face.
This is a very silly, tongue in cheek episode. Tonally, it seems to feel more at home with contemporary comedy show The Venture Bros. (which takes obvious influence from G.I. Joe) than with the rest of the 80's catalog. This episode even features two Cobra Vipers that look like prototypes of Henchmen 21 and 24. Said Vipers even have comedically villainous voices often used in The Venture Bros.
Written by Buzz Dixon
This is probably one of the more widely remembered episodes on my list, probably because it's funny! Stalwart Joe writer Buzz Dixon turns in one of the funniest and most lovable episodes of the show. It has a lot of fun with the standard storytelling format and, despite being a second season episode, stars fan favorite, Jack Nicholson infused Shipwreck.
The episode begins, like so many others, with Cobra attempting to steal a Macguffin weapon, in this case, literally called The MacGuffin Device. For some reason, the laboratory that holds the MacGuffin Device is next to an Orphanage, which unfortunately gets burned down in the ensuing battle. The bulk of the episode is centered around Joes rebuilding the Orphanage. Shipwreck causes a bunch of havoc and shirks the work. He ends up telling the homeless orphans a story while Zartan sneaks around the construction site looking for The MacGuffin Device lost in the previous night's battle.
The story Shipwreck tells, a wacky story starring a fantasized version of himself, is animated in a suitably appropriate Looney Tunes style.
My favorite joke is probably when Leatherneck kicks Shipwreck out of the group of kids, sending him out into the forest to search for mines(?) from the previous battle. Leatherneck takes over the storytelling duties, but all he can think to talk about is different types of artillery which bores and disappoints the children.
Eventually, Zartan disguises himself as Shipwreck and steals The MacGuffin Device, but before he can leave, the kids find him and make him finish the story. Zartan, of course, tells a twisted version of the story in which the bad guys win, which tips off one of the little girls that something is wrong. The girl finds the real Shipwreck tied up in the forest and frees him. Shipwreck finds Zartan just as he's finishing the story and takes back The MacGuffin Device and uses it on the incoming Cobra Raven force. The MacGuffin Device causes Shipwreck's imagination to come to live, and the little cartoon characters from his story defeat Dr. Mindbender by throwing pies in his face.
This is a very silly, tongue in cheek episode. Tonally, it seems to feel more at home with contemporary comedy show The Venture Bros. (which takes obvious influence from G.I. Joe) than with the rest of the 80's catalog. This episode even features two Cobra Vipers that look like prototypes of Henchmen 21 and 24. Said Vipers even have comedically villainous voices often used in The Venture Bros.
Top Five Paul McCartney Bass Lines
Paul McCartney will always be known as one of the driving creative forces behind one of the most influential rock and roll bands of all time. And though he will always be remembered predominately for his songwriting capabilities (Yesterday), I think this sometimes overshadows his incredible talents as a bass player. Lest we overlook his accomplishments as a bass player, I've compiled a list of my five favorite bass lines Paul wrote for The Beatles.
5. Lucy in the Sky With Diamonds
This controversial song written by John Lennon is famous for it's drug addled lyrics, and psychedelic guitar, but the climbing bass line carries it the whole way.
4. All My Lovin
This is the only song penned by McCartney that is on my list. It also comes from one my least favored Beatles albums, their sophomore 1963 release, With The Beatles. This is a good song, it moves at a good pace and the bass bounces around nicely between Lennon and Harrison's hard hitting guitars.
3. Dear Prudence
Another John Lennon song. The bass follows a similar pattern used on Lucy in the Sky With Diamonds, but it's in more control of the song in here, marching along with Lennon's ballad nicely.
2. Taxman
McCartney and Lennon both helped Harrison with this, his first song written for The Beatles. McCartney's bass licks in this song are wild! The verse hops and skips along at a great speedy rhythmic pace, unabashedly throwing in fills wherever he likes, but when he hits the bridge he goes into overdrive. Fun Fact: McCartney also played the lead guitar for this song.
1. Rain
What can I say about this song? Lennon wrote a song with a strong guitar chord structure, allowing the bass to just crawl all over the place. There's a lot going on in this song, including the best drumming you'll ever hear in a Beatles song, but when you listen to it all you hear is that beautiful bass.
5. Lucy in the Sky With Diamonds
This controversial song written by John Lennon is famous for it's drug addled lyrics, and psychedelic guitar, but the climbing bass line carries it the whole way.
4. All My Lovin
This is the only song penned by McCartney that is on my list. It also comes from one my least favored Beatles albums, their sophomore 1963 release, With The Beatles. This is a good song, it moves at a good pace and the bass bounces around nicely between Lennon and Harrison's hard hitting guitars.
3. Dear Prudence
Another John Lennon song. The bass follows a similar pattern used on Lucy in the Sky With Diamonds, but it's in more control of the song in here, marching along with Lennon's ballad nicely.
2. Taxman
McCartney and Lennon both helped Harrison with this, his first song written for The Beatles. McCartney's bass licks in this song are wild! The verse hops and skips along at a great speedy rhythmic pace, unabashedly throwing in fills wherever he likes, but when he hits the bridge he goes into overdrive. Fun Fact: McCartney also played the lead guitar for this song.
1. Rain
What can I say about this song? Lennon wrote a song with a strong guitar chord structure, allowing the bass to just crawl all over the place. There's a lot going on in this song, including the best drumming you'll ever hear in a Beatles song, but when you listen to it all you hear is that beautiful bass.
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